【パブリッシャー丸ごとセール第91弾】6月28日 0:00 〜 7月4日(木) 23:59まで
Opsiveのアセット50%オフ
↓↓↓ 今週の無料アセットプレゼント🎁
『Omni Animation - Core Locomotion Pack』$16.50 => FREE(7月4日 23:59まで無料)
クーポンコード:OPSIVE2024
【Humble Bundle】 その他 ソフトウェアバンドルはこちら
『THE UNREAL ENGINE AND UNITY MEGA BUNDLE』 ⏰️ 7月9日(火) 15時まで NEW!!
アンリアルエンジンとUnity - 高品質3Dモデルバンドル $30で38アイテム
『LOW POLY GAME DEV BUNDLE』 ⏰️ 7月2日(火) 13時まで
『AUDIO ARCADE: THE DEFINITIVE COLLECTION OF MUSIC AND SOUND FX FROM OVANI SOUND』 ⏰️ 7月16日(火) 3時まで
A simple package that allows you to easily implement Tab key navigation functionality between Selectables. This package is very easy to install and also easy to customize if neededFeatures✅ Support for all components based on Selectable🚀 Performing useful functionality immediately after installation🔄 Automatic detection of the navigation sequence by traversing the Transform tree➡️ Support for sequential navigation of the Selectable when pressing Tab key,🔙 As well as navigation in reverse order when using the Shift+Tab key combination↩️ Processing of the Return key presses when the focus is on the text field🔤 Additional support for input fields, including TextMeshPro⏮️ Navigate to the last selected object when the focus is not set💡 Automatic checking of objects for accessibility (alive, active, intractable, canvas-group)🎨 Canvas support of all types (world-space, screen space overlay, screen space camera)💫 Automatic navigation between multiple canvases and multiple scenes⌨️ Support for all input modes (InputSystem V1 (old), InputSystem V2 (new), Both mode🧩 Easy navigation configuration using the EasyTab component for GameObject via inspector window🔀 The ability to explicitly set the navigation sequence using jumps✂️ The ability to exclude Selectable or children for navigation🔠 The ability to override navigation options🚧 The ability to determine the behavior when reaching the boundaries (🔁 Roll / 🔛 Clamp / ⤴️ Escape)🔌 The package code is defined in the EasyTab.Runtime assembly🔧 The ability to change all fields of the EasyTab component through the code⚙️ The ability to customize global behavior using EasyTabIntegration.Globally🕹️ The ability to independently control navigation through the code✨ The ability to define additional conditions for the availability of objects (by defining your own TransformDriver)By default, the package is automatically embedded in PlayerLoop Unity. It is enough to install the package in any convenient way and Tab key navigation should workSources: GitHub
LinkList
copyright © Unity AssetStore概要 优惠信息 beta All Rights Reserved.