This expansion pack includes physics-based missiles which, are multi-staged, self-propelled, launchable, passive-guided missiles with optional physics-based drag.To install the HDRP and URP packages, go to the SRP folder and look at the readme file.This is an expansion pack for Sci-Fi Ship Controller (SSC is sold separately in the Unity Asset Store). So, you’ll first need to own and install Sci-Fi Ship Controller before you can install and use this expansion pack.This pack includes physics-based missiles (SSC comes with kinematic guided projectiles, which, as the name suggests act more like projectiles that missiles). The missiles in this pack, are multi-staged, self-propelled, launchable, passive-guided missiles with optional physics-based drag.The missiles are fully integrated with the existing weapon systems available in SSC. This means they can be fired from existing projectile weapons on Sci-Fi ships. They are plug and play with any existing guided projectiles.In the first release, there is also a ground or surface mounted missile launcher. You can see two different examples of this launcher module in the city defence demo.Compatible with Unity 6.Documented C# APIs includedOther compatible products by SCSM:Sci-Fi Ship ControllerLandscape BuilderLB Enviro Pack 1Sticky3D ControllerBundles AvailableLandscape Builder and Sci-Fi Ship ControllerLandscape Builder and LB Enviro Pack 1Self-guided, self-propelled, multi-stage missilesTargets include ships, ship damage regions, gameobjects, and SSC locationsCompatible with SSC radarCompatible with SSC weaponsCompatible with SSC AutoTargetingModuleMissiles use the pooling system from SSCMissiles are usable from player or AI shipsMissiles use physics-based dragExample turret and non-turret missile launchers