The package contains game-ready character model, the character is rigged and animated with a configured Unity Cloth component on the cloak. All armor pieces on the skeleton are separate objects so you can achieve different variations of the character look.For more info open technical details down below.The model is rigged and animated.Textures (2048):- Albedo- Normal- Metallic- Ambient OcclusionSkeleton body, armor set, and weapon textures are separated (armor set uses one texture set for all pieces)Total Vertices: 9 184Sword Vertices: 657.Shield Vertices: 322.Skeleton Body Without Armour Vertices: 4 466.Animations (18):- Idle (3 variants)- Walk (2 variants)- Run (2 variants)- Attack (6 variants )- Shield Parry- Hit reaction (2 variants)- Death (2 variants)Modular Armor Pieces:- Helmet- Left Shoulder- Right Shoulder- Left Arm- Right Arm- Cuirass- Left Leg- Right Leg- Left Boot- Right Boot- CloakAll animations are separate fbx files.All armor pieces are rigged and stored in separate fbx.Script for attaching armor pieces to skeleton included in Unity package.The sword and shield are separate static meshes.Cloak uses a cloth component for animation, included in the sample prefab.