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『Omni Animation - Core Locomotion Pack』$16.50 => FREE(7月4日 23:59まで無料)
クーポンコード:OPSIVE2024
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Designed to deliver great visuals right out of the box for the three main Render Pipelines, featuring two outfit sets and mesh hair.NOW INCLUDING A FREE COPY OF AHAB BONES, THE DEFINITIVE TOOL TO SIMULATE DYNAMIC AND SPRING BONES FOR YOUR RIGGED HAIRS, SOFT BODY PARTS, RIGGED CLOTHES, ETC.!This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.Stay tunned for more characters to come!Keynotes about the custom shaders used:The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.Individual cutout masks to address clothes poking through in a straightforward manner.An overall optimization and simplification of variables.Skin pseudo-decals support.Customized Shaders' GUIs.Eye decals to give a unique touch to your characters' gaze!Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).About the textures:PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).Avergae size: 2K-4K.Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.Polycount:Body (beard and brows, if any, attached), 23768 vertices, 18950 polygonsBoots, 1816 vertices, 3034 polygonsEyes, 324 vertices, 320 polygonsInner, 648 vertices, 606 polygonsJacket, 24793 vertices, 23109 polygonsPants, 3941 vertices, 3971 polygonsScarf, 9691 vertices, 9404 polygonsTongue, 309 vertices, 296 polygonsCharacter is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.
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