If you are looking for a way to capture and modify skeletal movements of a model at runtime or in Editor, this plugin is the perfect solution for your needs.This plugin allows you to capture the skeletal movements of a model in real-time or in Unity Editor, modify and save them as animations for future use. Whether you're developing a game or an interactive application, this tool will streamline your animation workflow.Version Differences: Pro vs. LitePro Version: Full functionality, including the ability to export animations in FBX format (Windows) and use them as Humanoid animation type, ideal for character animation workflows.Pro Version: Contains a VR sample for captring movements on Oculus device by using Meta Movement SDK.Lite Version: Limited to JSON serialization and creating generic Animation Clips without FBX export or Humanoid compatibility.There are following ways to save captured movements:JSON serializationcreating generic Animation ClipPrimary Use CasesAnimation editor: Modify existing animations.Combine Animations: Merge several animations into a single one.Create Animation Packs: Develop new animations or static pose packs.VR Body Tracking: Generate animations from body tracking in VR applications.Debugging Tool: Debug in-game movements effectively.Getting StartedOpen and run an Assets/DevEloop/AnimationRecorder/Scenes/1-EditorModeRecordingSample.unity sample scene.Open the Animation Recorder Window (Window -> Animation -> Animation Recorder).Select an object with Animator.Press the Run Animator button to start animation and record it.Press the Stop Animator button to stop recording.Modify the captured movements if needed.Create a generic Animation Clip.SupportIf you have any questions or concerns, please feel free to contact us at [dev.eloop@outlook.com]. We greatly appreciate your suggestions and feedback, as they help us improve our plugin.Supported platforms:JSON serialization is supported on all platformsGeneric Animation Clip can be created in Unity EditorDetailed docmentation can be found in Assets/DevEloop/AnimationRecorder/Documentation/documentation.html