Deep Surfaces Shader: Volumetric Ice, Crystal, and Gem Effects for Unity
OccaSoftware
$15.00
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Create stunning pseudo-volumetric materials like ice, crystals, and gems with our flexible Deep Surfaces Shader for Unity.This package uses Shader Graph with Built-In, Universal, and HDRP targets. As such, it is compatible with Built-In, HDRP, and URP pipelines. It is also compatible with Custom RPs that maintain compatibility with Shader Graph rendering.Follow us for updates, tutorials, and promotions:DISCORD // YOUTUBE // TWITTER // INSTAGRAMLooking for a huge discount? Get all OccaSoftware assets and tools when you buy the OccaSoftware Bundle.OccaSoftware presents: Deep SurfacesCreate stunning pseudo-volumetric materials like ice, crystals, and gems with our flexible Deep Surfaces Shader for Unity.Key Features:Multi-Layered Rendering: Simulate complex, deep surfaces using parallax occlusion mappingDynamic Glow Effects: Add depth-based emissive glows to enhance visual impactCustomizable Properties: Fine-tune surface color, normals, and roughness for perfect materialsShader Graph Integration: Easily modify and extend shader capabilitiesPerfect for:✓ Fantasy environments✓ Sci-fi interiors✓ Realistic nature scenes✓ Engaging puzzle gamesTechnical Specifications:Unity Version: Compatible with all pipelines (Universal Render Pipeline, High Definition Render Pipeline, Built-In Render Pipeline)Platforms: All platforms supported by UnityIncluded Assets:1 Customizable Shader Graph1 Light-binding script for interior surface illumination2 Ready-to-use surface textures1 Surface normal textureEasy to Implement:Simply apply the shader to your objects and adjust parameters to achieve the desired deep surface effect. Ideal for both beginners and experienced developers.Use Cases:Create shimmering ice cavernsDesign otherworldly crystal formationsCraft realistic gemstones and mineralsDevelop unique alien landscapesElevate your game's visuals - download now and add depth and intrigue to your 3D environments!Pair with these assets for enhanced effects:- Buto Volumetric Fog and Volumetric Lighting for URP- Outline Objects- Auto Exposure for URP- Cloud Shadows- Motion Blur for URPIncludes...1 script for binding a light to the interior surface of the shader2 surface textures1 surface normal texture1 Shader Graph