Provide visual execution of waitable behaviors (such as Animation switching or Tweening), support target rebinding and modification of output values.Threeyes Action use ScriptableObject to store&execute waitable Action configs, support reuse and dynamic modification of configurations.FeaturesEasy to use, no coding required.Use EventPlayer to manage Actions makes it easy to organize them by group or sequence.Use async to execute awaitable action, use UnityEvent to receive action begin/completed callbacks.Modify runtime config without changing the persistent file.Include source code.Provide support for the following plugins:Animation: Use Action to handle AnimatorState transitions.DoTween: Use Action to encapsulate common tween types, supporting tween target rebinding.NoteYou can also get a user-friendly interface by installing NaughtyAttributes (a free editor enhancement plugin).Easy to use, no coding required.The configuration file can be reused and shared by multiple instances.