A complete UI solution for projects of any size. With ready-to-use buttons, sliders, panels, and more, you can prototype quickly and maintain a clean, modular interface throughout development.An advanced and user-friendly system for managing UI Windows in Unity. Designed to optimize memory usage, streamline UI interactions, and provide a single, scalable entry point for your entire UI architecture.HELPFUL LINKS:📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE📌 KEY ADVANTAGES:⚡️ Optimized Memory ManagementBuilt with Addressables to ensure efficient use of resources. Seamlessly load and unload windows from memory using local or remote Addressables to match your deployment needs.💻 Flexible Window LoadingChoose whether windows are automatically released from memory or cached for reuse – controlled by a single intuitive parameter.🔄 Unified & Scalable ArchitectureEncapsulated and modular codebase ensures clarity, extensibility, and long-term maintainability across any platform or project size.🌐 Cross-Platform SupportFully compatible with PC, Android, iOS, and WebGL – including Addressables and animations across all platforms.✅ FEATURES INCLUDE:🎯 Dynamic Window AccessLoad and unload UI windows at runtime using the Addressables system for full control over performance.🧩 Easy Dependency InjectionInject services and data directly into windows, simplifying project structure and boosting scalability.🎬 Asynchronous AnimationsDisplay and hide windows with smooth, non-blocking animations in multiple styles:• ⬆️⬇️ Fade In / Fade Out• 📈📉 Scale Up / Scale Down• ➡️⬅️ Slide In / Slide Out🎛 Canvas Group IntegrationControl window interactivity, visibility, and transitions using a unified Canvas Group approach.🔢 Indexer-Based AccessQuickly reference UI windows via indexers or Enums in the inspector.🔘 Built-In Button Utilities• ▶️ Show windows using Enum reference• ⏹️ Hide windows by Enum or parent relation• 🚮 Instantly unload all active windowsSupported platformsAndroid, iOS, PC, WebGL.Background image on usage example scene was generated using AI.