Allows you to get the architecture structure for UI in your project quickly and easily.
Operate your UI screens from code simply yet efficiently.
Also provides with functionality of custom buttons.An efficient module for managing UI Windows in your Unity projects. This module emphasizes code-based benefits, offering flexibility and customization without binding you to predefined prefabs. Experiment freely.HELPFUL LINKS:📄 DOCUMENTATION | 🌐 WEBSITE | 💬 DISCORD | 🎥 YOUTUBE📌 KEY TAKEAWAYS:⚡ Efficient Window Management: Quickly integrate new windows and buttons into your project.💻 Code-Centric Design: Focus on the code rather than predefined templates, allowing for complete customization.🔄 Consistent and simple access to all windows within the game and a unified button system.✅ FEATURES INCLUDE:Window access: Load and unload windows using their type.Asynchronous animations: Show and hide windows asynchronously with smooth animations in different directions, including:⬆️⬇️Fade In & Fade Out📈📉Scale Up & Scale DownCanvas Group Control: Manage window visibility and accessibility efficiently.Indexer Access: Utilize indexers to access windows, making it easier to work with in the inspector. For example, create buttons to load windows using Enums without dragging and dropping prefabs.Included Button Scripts:▶️ Show windows by Enum index⏹️ Hide windows by Enum index or parent window🚫 Unload all currently loaded windowsSupported platformsAndroid, iOS, PC