PIDI: Skin and Eye Shaders 3 - URP Edition
Irreverent Software - PIDI Game Development Framework
$40.00
(no ratings)
Jump AssetStore
A modern skin shader with real-time translucency and scattering with support for dynamic wrinkles, translucency and more. It also includes an advanced & customizable eye shader that needs no textures.Forum Thread | Support | Team EditionThis is the Individual, Per-Seat, URP version of the asset. Every member of your team with access to the Unity project where the shader is being used requires a license. If you are working on a larger team or require multiple seats, please check our Team Edition.PIDI : Skin and Eye Shaders 3 is the latest version of our skin & eye rendering solution for UnityThis asset is compatible with Unity 6.The Skin shader offers unparalleled realism and advanced features such as real-time translucency, subsurface scattering, dynamic wrinkles through GPU tension maps all with full support for the Universal RP as well as compatibility with all kinds of devices from mobile to high-end desktop.The Eye shader brings extra life to your characters with the easiest workflow possible. No textures needed, full control over every part of the eye's appearance and enough flexibility to render both humans and monsters.PIDI : Skin and Eye Shaders 3 is all you need to bring your characters to life.IMPORTANT : Dynamic wrinkles via GPU based tension maps require Vertex Buffer support, not compatible with WebGL.Notice : The use of LTS versions of Unity is highly recommended.Important : In order to take advantage of the advanced features of this asset such as dynamic wrinkles it is necessary to create custom normalmaps and additional textures for your model, which may not always be possible if you use pre-generated or procedural characters from third party tools. Please contact us if you need additional informationDocumentation and support are available in English onlyNew! Support for Unity 6Compatible with Universal RP (2021 & 2022 LTS)Real-time TranslucencyAccurate PBR rendering with subsurface scatteringDynamic wrinkles via GPU based tension maps (requires Vertex Buffer support, not compatible with WebGL)Support for "makeup" effects through channel masksSupport for a wide range of devices, from mobile to PCBonus - An advanced semi-procedural eye shader with full control for all properties that requires no texture work on your part.