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If you are looking for a way to capture and save skeletal movements of a model at runtime, this plugin is the perfect solution for your needsThis plugin allows you to capture the skeletal movements of a model in real-time and save them as animations for future use. Whether you're developing a game or an interactive application, this tool will streamline your animation workflow.There are following ways to save captured movements:serialize into JSONcreate Animation Clipexport to FBX (on Windows platform)Primary Use CasesCombine Animations: Merge several animations into a single one.Create Animation Packs: Develop new animations or static pose packs.VR Body Tracking: Generate animations from body tracking in VR applications.Debugging Tool: Debug in-game movements effectively.Getting StartedOpen and run an Assets/DevEloop/AnimationRecorder/Scenes/AnimationRecorderSampleScene.unity sample scene.Press Start Capturing button.Move a character on the scene.Press Stop Capturing button. The animation is serialized into JSON and Animation Clip is cretaed.Press Play Animation button to animate another character with this animation.Press Export button to save animation as FBX. The animation is saved to Assets/DevEloop/AnimationRecorder/RecordedAnimations/unity_recorded_animation.fbxSupportIf you have any questions or concerns, please feel free to contact us at [dev.eloop@outlook.com]. We greatly appreciate your suggestions and feedback, as they help us improve our plugin.Supported platforms:JSON serialization is supported on all platformsAnimation Clip can be created in Unity EditorFBX export is spported on WindowsDetailed docmentation can be found in Assets/DevEloop/AnimationRecorder/Documentation/documentation.html
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