Lux Instant Vegetation consists of a set of shaders which add high quality procedural wind animations to pretty much any tree or bush mesh.No baked bending data is needed. Just assign the shaders and get nicely bending vegetation - almost instantly.In case you want to improve the final result the shaders also support baked bending information from a bunch of different sources. So you can easily iterate over your assets, start simple and go more into depth if needed.Documentation / ForumCurrent version only supports HDRP and URP and needs Unity 2022.3.20+FeaturesProcedural main and branch bendingSupport for cylindrical and hemispherical wind masksGlobal wind control driven by a Unity Wind Zone (directional wind only)Per instance wind variationPer instance color variationLOD cross fadingShaders are authored using Shader Graph