The UberParticleShader is designed for VFX creators to quickly and efficiently produce various effects. It saves lots of time and the trouble of creating new shaders for minor variations.FeaturesMultiple composite functionalities that can be freely combined and detached (including common functions such as distortion, dissolve, color mapping, color adjustment, etc.)Supports rendering for opaque objects, transparent objects, decals, and screen distortion.Supports Enable Mesh GPU Instancing in the Particle System.LimitationsCurrently, only supports the Universal Render Pipeline (URP).Does not support adding or removing functions during actual device operation (all functionalities are controlled by shader_feature).Some features are only supported by the Vulkan graphics API (e.g., Texture-WrapMode).Only supports version 2021.3 and newer.See more on DocsContact me Most inquiries are about how to implement similar functionalities or about the correctness of the logic in editing tools.