Enviro 3 - Terrain Shader is a PBR terrain shader specialized for dynamic weather effects like rain, puddles and snow. Anti-tiling sampling, tessellation and height blending!Supports URP/HDRP 12 -> 17Enviro 3 - Terrain Shader is a PBR terrain shader with following features:Features:* All render-pipelines are supported! Unity 6 supported!* Very easy and quick setup.* Up to 12 layers. (Will be increased in future!)* Linear or height based blending.* Dynamic snow with "subsurface scattering" like lighting effect.* Dynamic puddles with waves and rain ripples.* Dynamic wetness with rain flow and splotches.* Optional anti-tiling stochastic sampling option.* Optional tessellation support.* Terrain holes support.* Fully integrated with Enviro 3 - Sky and Weather and Enviro 3 - UBER shader out of the box.* Includes simple to use texture channel packer.Current Limitation:* Please note this shader is not designed for mobiles and also requires texture array support!* Please also note that either tessellation or instanced rendering can be activated at same time!Support:Join our Discord or send me an e-mail: vondox@live.deDynamic snowDynamic rainDynamic puddlesLinear or height-based blendingOptional TessellationAnti-Tiling samplingTerrain holes support.Full Enviro 3 integration