Oodles Engine: Create dynamic physical game worlds with interactive characters and scenes.Oodles Engine is a feature-rich library designed for creating physics-based games. It primarily includes a control system for physical characters and tools for customizing these characters. The engine supports a range of platforms, including desktop, mobile, and webgl.Please Try the Windows Demo First Demo(Windows)Oodles Engine Includes:Active Ragdoll Character Controller - Implements physics-based movement with actions such as running, jumping, attacking, and picking up objects. The demo includes a Tutorial Room showcasing the capabilities of the character controller.Physics Character Creation Tools - Transform humanoid character models into physical characters, allowing customization of their appearance.Enemy AI - Engaging and simple AI that can interact and fight with players.Interactive Physics Objects - Features objects that can be manipulated, such as liftable items or weapons like clubs.All source code is included, but the multiple model assets shown in the video are not included.Note* If you wish to run on the Built-in Render Pipeline or the High Definition Render Pipeline, you simply need to manually replace the material files.Asset uses:1.fluid-behavior-tree under MIT License;2.EventBetter under MIT License;see Third-Party Notices.txt file in package for details.Dive into a world of physics-driven gameplay and endless creative possibilities—join us today and start building your game's future with Oodles Engine.Active Ragdoll Physics: Drive character animations with active ragdolls, enhancing realism in combat and interactions.Unity Built-in PhysX: Utilize Unity's robust physics engine as the foundation for the game's physical interactions.Full Source Code: Access and modify the source code to tailor the package to your specific project requirements.Supports a range of platforms, including desktop, mobile, and WebGL.