Sci-Fi Hologram Screen Shader is a shader for sci-fi monitors and displays in Unity. It makes flat surfaces appear 3D, ideal for futuristic HUDs, terminals, and control panels using Unity’s Quad mesh.Create clean, futuristic holograms for sci-fi UI, control panels, and in-world displays. This shader pack is material-based (not a post-processing effect) and is compatible with all render pipelines: Built-in, URP, and HDRP.🎬 Videos[Quick Preview] https://youtu.be/kfODT5EuCNE📜 [Documentation]https://www.maxkillstudios.com/unity/scifi-hologram-screen-shader🔔 What’s new in v1.2.0Position-based random color with intensity/saturation controls (seeded by World Position)Sprite Sheet Mode with position-based random indexNew demo meshes: desk-type holo console, stand-type monitor, 3 floor meshes, 8 emissive light bars (R/Y/G/B)Optimized materials and updated docs for Built-in / URP / HDRP⭐Contents (demo meshes)Desk-type holo consoleStand-type monitor3 floor meshes8 emissive light bars (R/Y/G/B)⭐ Key Features✔ Supports Built-in, URP, and HDRP✔ Material-based shaders – Not a post-processing effect✔ Depth-enhanced holograms on flat meshes✔ 29 ready-to-use materials included✔ Easily switch between translucent (additive) and opaque modes✔ Advanced RGBA channel controls for per-layer customization✔ Adjustable fog, backdrop, and overlay settings✔ Drag & drop setup – Minimal effort, maximum impact✔ Compatible with Unity’s default Quad mesh✔ Full property documentation + PSD texture creation guideRender Pipelines: Built-in, URP, HDRPShader Variants: Opaque & Translucent (Additive)Mesh Requirements: Unity’s default Quad mesh (no custom mesh needed)Rendering Type: Not a post-processing effect (purely material-based)