Mesh Slicer Free slices meshes in runtime, allowing you to create unique gameplay or simply save the time needed for asset creation.Mesh Slicer Free on GitHub: https://github.com/hanzemeng/MeshSlicerFree/tree/mainMesh Slicer Free's Documentation: https://docs.google.com/document/d/1Muqt7BsIIzq-GR4BRaghu5qdzuZcEfcTd27qJ-Gr0GU/edit?usp=sharingMesh Slicer Free slices meshes into exactly two meshes. Mesh Slicer Free can slice any mesh (concave, not closed, has holes, has interesting faces, has collinear triangles). Depending on the complexity of the input mesh, the performance varies widely. In general, meshes with less than 1000 vertices can be sliced within 100ms.Mesh Slicer Free’s cover image is designed and created by artist michuudo. Please check him out on X and Bluesky.Able to slice any mesh. Ideally, the input mesh is a piecewise linear complex with a closed volume.Simple API. Just call the Slice function with the object to be sliced, the slice plane, and the material to fill the intersction.Supports async slicing.Supports skinned mesh slicing.Includes a constrained Delaunay triangulation algorithm.