Mesh Slicer Free slices meshes in runtime, allowing you to create unique gameplay or simply save the time needed for asset creation.Mesh Slicer Free on GitHub: https://github.com/hanzemeng/MeshSlicerFree/tree/mainMesh Slicer Free's Documentation: https://docs.google.com/document/d/1Muqt7BsIIzq-GR4BRaghu5qdzuZcEfcTd27qJ-Gr0GU/edit?usp=sharingMesh Slicer Free slices meshes and can handle some pretty complex meshes, such as those with holes. In general, as long as the mesh forms a closed volume and every triangle intersects other triangles only at the vertices, Mesh Slicer Free will slice correctly and, relatively, efficiently.Able to slice any mesh as long as the mesh is a piecewise linear complex with a closed volume.Simple API. Just call the Slice function with the object to be sliced, the slice plane, and the material to fill the intersction.Supports async slicing.Supports skinned mesh slicing.Time complexly: n*log(n). n is the number of vertices.Includes a robust triangulation algorithm that is meant for internal use by the Slicer, but nobody is stopping you from using it in other parts of your project.