PBR ready Driver with substance material + scripts and scene for showcasing 3D models. Everything is included you see in attached video except skyboxes.
You can check it live here:
Interactive Demo
Tris: 2129
Verts: 2948
Texture: As substance has power to generate texture when needed, its size isn't fixed, you can set it.
With substance you can have enormous variations of custom materials.
You can set different textures and roughness values for different body parts.
You can control dirt level, contrast, height, opacity, roughness.
Model is rigged and works with mecanim animations, so it's ready for ride.
Can be used for both mobile and desktop devices, but note that currently for platforms: consoles, WSA/WP8, WebGL, Tizen, Unity will pre-render (“bake”) them into ordinary materials during the build. Although this negates the runtime generation, it is still useful to create variations in the editor.