This Character rig is based on a Humanoid skeleton.The Character has no animation, the video only shows a demonstration.The materials are for the Built-in Render Pipeline, you can convert them to HDRP or URP.All screenshots were rendered in Unity.40866 triangles 24300 verticesPBR textures, tga:body_Albedo, body_MetallicOcclusionSmoothness, body_Normal,shirt_details_Albedo, shirt_details_Green_Albedo, shirt_details_Grey_Albedo, shirt_details_White_Albedo, shirt_details_Sand_Albedo, shirt_details_Black_Albedo, shirt_details_MetallicOcclusionSmoothness, shirt_details_Normal, head_Albedo, head_MetallicOcclusionSmoothness, head_Normal, pant_Green_Albedo, pant_Green_Camo_Albedo, pant_Grey_Albedo, pant_Grey_Camo_Albedo, pant_Sand_Albedo, pant_Sand_Camo_Albedo, pant_MetallicOcclusionSmoothness, pant_Normal (4096x4096), hair_Albedo (2048x2048)Number of textures 22Number of Materials 15Texture dimensions 4096, 2048Polygon count 40866Number of meshes 1Number of prefabs 6Rigging: YesAnimation count 0UV mapping: YesLOD information (count, number of levels) 0Types of materials and texture maps (e.g., PBR) PBR, Built-in Render Pipeline