A brand new High Quality Space VFX pack to use in your projects!
Have fun creating your own spatial program, your own Outer Wilds Ventures! <3ONLY COMPATIBLE WITH URP.If you need another Render Pipeline, please check the other assets in our profile before getting this one! <3A brand new High Quality Space VFX pack to use in your projects!Includes a customizable black hole, nebulas and stars backgrounds, different stars, planet and satellite, ships with thrusters, missiles and shields. Oh, and Sound Effects too!We'll be adding more planets, stars and backgrounds soon, so keep an eye for those :)Have fun creating your own spatial program, your own Outer Wilds Ventures! <3Video Preview: https://youtu.be/gFto1Z_FfuABeware, there’s no actual funcionality or game logic inside the pack, it’s an art based pack for you to use with your own game logic, so stuff like missiles being shot, travelling, exploding and hurting a target is something each user will do on their own based on the needs of their project, as it’s impossible for us to code anything else than just some thing functional for demo purposes, taking into account that we can’t know each user’s needs nor project game logic to hook those behaviours up.The pack is pretty simple to grasp, but if you’ve got any other questions, contact us.URP ONLY.List of VFXs included:Custom Black HoleCustom Nebula BackgroundsCustom Stars BackgroundEnergy ShieldsLaser Rays and ShotsExplosive Fire MissileElectromagnetic Electric MissileKinetic MissileBlack Hole MissileWhite Hole MissileMissile Projectiles + ImpactsThrustersSunRed StarGreen StarBlue StarPurple StarWhite StarEarth-like PlanetMoonSound EffectsTexture sizes:From 256x256 to 2048x2048 maxCustom shaders:Includes custom shaders for all elements, which allow you to easily modify the looks of the effects!All VFX (Visual Effects) contain SFX (Sound Effects) too!Disclaimer: The pack works in a 2D environment on a 3D render pipeline, but NOT with the 2D render pipeline features, neither for SRP, URP, or HDRP. That means the 2D Core, 2D Mobile, 2D (URP) templates and such won't work. If your project is 3D render pipeline-based, but in a 2D setting, such as using an Orthographic Camera, it will work, as always.