A solution for controlling enemy wave spawns using the Unity graph systemWelcome to SpawnWave a simple solution to help with all your spawning of enemies, all configurable from your editor.Visualising the process of creating waves of enemies through code can be challenging. Handling aspects like execution time, enemy count, and waiting periods for enemy destruction can prove particularly tricky for less experienced programmers. However, SpawnWave provides a convenient solution by allowing you to visualise enemy waves directly within your Unity editor. This tool offers insights into critical aspects such as execution times and the number of enemies that will be created. With SpawnWave, managing enemy waves becomes more accessible, even for less experienced programmers.FeaturesFully configurable via the unity editorTrack all objects created in your wavesSimple drag and drop style to create your wavesSeveral types of nodes to choose fromEvent system available to track your wavesAutomatic pooling of your object to help with performanceFull help guide includedEmail support provided with all suggestions welcomeExamples includedSource code providedSupportUnity version 2022 LTS or newer neededPDF Documentation