Add orbital mechanics and gravitational physics to your game. Illustrate ship orbits and maneuvers in your custom universe or within our solar system.Gravity Engine 2 provides a complete toolkit for your space game physics.- create and configure orbits with editor and in-scene views- support for manual maneuvers, Hohmann and Lambert transfers- propagators for KEPLER, SGP4, ephemeris and PKEPLER motion- ability to use multiple evolution engines (no singletons!) in a scene- optional use of the Unity job system to offload physics calculations- clear separation between gravitational computation and the display of objects, optional multiple displays- simple, focused API- clear separation of world, physics and display scales- support for patched conic evolution- ability to build ALL of the solar system (planets, moons and small objects) in a sensible heirarchical modelNo programming or math required.Release Notes and DocsComplete source code provided.Developed by a professional programmer with a PhD in astrophysics.How does this compare to Gravity Engine?Gravity Engine will continue to be supported.