
Modular Third-Person Framework delivers advanced locomotion, parkour, climbing, swimming, diving, IK systems, dynamic colliders, and more — all built on a fully modular, interface-driven architecture.This package is self-contained and does not rely on third-party assets for its core functionality. The Unity Starter Assets and ProBuilder are used solely for the demo scene and are not required for production use. For projects utilizing Unity 6, ensure Cinemachine is upgraded to its latest version, as recommended by Unity's guidelines.Modular Third-Person Framework is a powerful Unity tool for creating advanced, dynamic third-person character mechanics. Designed for developers of all levels, it delivers modular systems, clean architecture, and seamless integration for rapid development.Key Features:Quick Setup: Add the Player Core Orchestrator script and start playing — no complex configuration required.Diverse Movements: Walk, jog, sprint, crouch, crawl, jump, roll, climb (ladder, wall, rope, pole), swim, dive, and parkour (vault, jump, slide).Dynamic Camera System: Multiple camera modes tailored for movement, strafe, crawl, swim, and dive states.IK Systems: Foot IK for terrain adaptation; Hand IK for climbing, doors, elevators, and parkour.Dynamic Colliders: Automatically adjust to slopes, uneven terrain, crawling, and crouching.Vitality Systems: Health, stamina, and breath — fully standalone, interface-driven, and AI-ready.Interaction System: Modular, script-based interaction for doors, elevators, climb points, cover, parkour, and water.Debug Tool: Granular runtime debugging for individual systems and states.Scriptable Object Configs: Customize gameplay without touching the code.Modular Architecture: Each system is standalone — remove what you don’t need without breaking anything.Streamline your Unity development with a flexible framework that adapts to any third-person project and maximizes creative control.Movement States:Idle, Walk, Jog, Sprint, Jump, Crouch, Crawl, Cover, Climb, Roll, Parkour, Swim, Dive, Interact, Die.Core Systems:Player Movement Context Management: Centralized control for Input System, Rigidbody, Capsule Collider, Health, Stamina, and Breath.State Management System: Efficient, modular handling of all movement state transitions.Camera System Manager: Multiple state-specific cameras (default, strafe, crawl, swim, dive), fully extendable.Interaction Base System: Interface-driven, easy to extend for custom gameplay objects.Vitality Systems: Health, stamina, and breath — standalone, fully customizable, and AI-compatible.Advanced Features:IK System:Interface-Driven Design: Extendable for player, AI, or non-humanoid characters.Foot IK: Adapts foot placement and rotation on slopes or uneven terrain.Hand IK: Used for interacting with doors, elevators, climb points, and parkour actions.Dynamic Colliders: Real-time adjustment of center, radius, and height based on terrain, stance, or movement.Interfaces: Modular design with dedicated interfaces for inputs, states, health, stamina, breath, and interactions.Specialized Systems:Climb System: Ladder, wall, rope, and pole climbing, all managed by a single configurable script. Includes ledge climbing for both standard and water exits.Cover System: High and low cover, with new low-cover-on-high-cover-object functionality.Parkour System: Vault, small jump, high jump, and slide — all in one flexible script.Swimming & Diving: Two-speed swimming, four-direction diving, stamina and breath management, ledge exits from water and walk-out water exits.Development & Customization:Scriptable Objects: Configure all core properties without touching the code.Granular Debug Tool: Inspect or isolate any system in runtime via a dedicated UI.Automatic Setup: Add the Player Controller script — the system configures itself.Refactored Architecture: Clean, modular, readable code that’s easy to integrate and extend.Compatibility & Integration:Fully AI-ready for health, stamina, breath, interaction, and IK systems.Designed for Unity’s New Input System.Compatible with any animation set (animations not included).