See through walls, foliage, and more in just a few clicks. Eliminate clipping and occlusion issues and elevate your project's visuals.If using Built-in pipeline you need to have the shader graph installed in your project.See Through FX is a versatile package designed to integrate see-through effects into your game effortlessly. With its user-friendly toolkit, you can peer through walls, trees, and any game object with ease. The asset offers various methods, including object fading, round see-through effects, and distance-based fading, ensuring flexibility in achieving your desired visual style.World Alchemy FX offers additional see-through options and numerous other features! You can upgrade to it simply by paying the price difference.Join Discord for updates, to report issues, or to say hello!Please check the documentation before purchasing.Key Features:Multiple See-Through Methods: Choose from various approaches like round see-through, object fade, and distance fade to suit your scene's needs.High Customizability: Tailor effects to match your game's aesthetic, whether hyper-realistic or charmingly low-poly, with numerous look options and tweakable properties.Custom Textures: Access a collection of 29 meticulously crafted textures to enhance your see-through effects look.Easy Setup: Follow step-by-step tutorials and utilize provided scripts for seamless integration into your project, ensuring hassle-free implementation in various scenarios.Compatibility:Supports Unity 2021.3 and above, including all rendering pipelines.Unity 6 support!The asset works only with Shader Graph-based shaders. You need to either replace your materials' shaders with the ones provided by the asset or modify your own Shader Graph-created shaders to support the asset.To apply see-through effects to existing objects, users must replace the materials' old shaders with those provided by See Through FX. Custom shaders (only created in Shader Graph) can be modified to be compatible with the asset.Shadow behavior varies depending on the Scriptable Render Pipeline (SRP) used. In the built-in pipeline, shadows are affected by dithering, and when using round see-through, it's necessary to disable shadow rendering to avoid shadowing issues.