Core components for real-time or turn-based strategy. You can start defining units, structures, resources right away and hook them up with your User Interface!Core functionality for many types of strategy games. From real-time to turn-based strategy with structure, unit, resource and research production interfaces ready to go! Using the same data and components you can even achieve inventory and crafting systems, but for inventory slots there is no official support (like index, stacking, sorting).Models used in Preview Video are not present in the package! Demo scene with cubes and colliders is setup in the same way!To utilise this package fully, you will need to know how to code.Features of this early version:- Real-time strategy- Turn-based strategy- Create and produce or collect resources- Create and produce units- Create and build structures- Create and do research- Manage unit and structure population- Manage resources- Garrison units into other units, like structures or spaceships- Support for custom attributes!Does not require additional packages to work, but fits nicely with these:+ Unit Formation+ Unit Selection+ Player Camera