Blood splatters, bullet holes, posters, and more
All of these are included in almost every game, but Unity has no easy way to accomplish them on no-nflat surfaces. Mesh Conforming Decals solves this by giving you a tool to make decals that copy the meshes that it overlaps.
It works by taking all of the faces contained within the bounds of the decal's box and projecting your chosen material onto a copy of the mesh. This works with multiple meshes, but not skinned meshes or terrains. Also includes a testing decal material and a blood splatter decal material.