Quickly and easily audition and create AudioSource GameObjects with randomized or sequenced audio clips and randomized pitch and volume.The AudioSourceCreatorWindow streamlines defining parameters for spawning an AudioSource GameObject.Usages:- Audition how SFX assets will sound in game with randomized or sequenced clip selection and randomized pitch and volume.- Spawn GameObjects with attached AudioSources configured to the parameters defined in the AudioSourceCreatorWindow.