A NightClub set in the future with drinks, colored lights and a large window overlooking planet earth, specifically Italy.The idea of a NightClub set in the future with drinks, colored lights and a large window overlooking planet earth, specifically Italy.Centered at origin in real world scale. Clean UVs, fully unwrapped, No overlaps. Materials and textures 4096 PixelNumber of textures: 70Texture dimensions: 4096x4096Polygon count of SM_BarCounter: 6812 trianglesPolygon count of SM_Poster_1: 234 trianglesPolygon count of SM_Poster_2: 234 trianglesPolygon count of SM_Sci-fi_Armchair: 1804 trianglesPolygon count of SM_Sci-fi_Ceeling: 2 trianglesPolygon count of SM_Sci-fi_Floor: 2 trianglesPolygon count of SM_Sci-fi_Glass: 866 trianglesPolygon count of SM_Sci-fi_Light: 1994 trianglesPolygon count of SM_Sci-fi_Light_02: 4608 trianglesPolygon count of SM_Sci-fi_shelf: 3833 trianglesPolygon count of SM_Sci-fi_Stool: 1546 trianglesPolygon count of SM_Sci-fi_Table: 468 trianglesPolygon count of SM_SkirtingBoard: 156 trianglesPolygon count of SM_Straw: 96 trianglesPolygon count of SM_Wall: 592 trianglesPolygon count of SM_WallColor1: 4452 trianglesPolygon count of SM_WallColor2: 4452 trianglesPolygon count of SM_WallWindow: 888 trianglesPolygon count of SM_Bottle01: 5082 trianglesPolygon count of SM_Bottle02: 2778 trianglesPolygon count of SM_Bottle03: 1552 trianglesPolygon count of SM_Bottle04: 2812 trianglesPolygon count of SM_Bottle05: 3578 trianglesPolygon count of SM_CocktailGlass01: 1980 trianglesPolygon count of SM_CocktailGlass02: 3324 trianglesPolygon count of SM_CocktailGlass03: 1500 trianglesPolygon count of SM_CocktailGlass04: 1084 trianglesPolygon count of SM_CocktailGlass05: 956 trianglesPolygon count of SM_CocktailGlass06: 3132 trianglesPolygon count of SM_CocktailGlass07: 2492 trianglesPolygon count of SM_CocktailGlass08: 2620 trianglesPolygon count of SM_CocktailGlass09: 3004 trianglesMinimum polygon count: 2 trianglesMaximum polygon count: 6812 trianglesNumber of meshes/prefabs: 40Rigging: NoUV mapping: YesTypes of materials and texture maps: PBR