The Scene Control Framework is designed to provide a consistent, reliable and easy-to-setup-and-use foundation for the flow of all scenes in your game.Documentation | Support⭐ Key Features ⭐💆♂️Hassle-Free Workflow: Setup your scene management in just 3 simple steps and load additive scene setups by a single button press or function call to concentrate on the actual design of your game or application.🔗Consistent Scene References: Consistently handle single or additive scene setups and store scene references right in the Inspector. No more hard to trace string comparisons and checking the build order of your scenes.🌅Scene Transitions: Use the included scene transition animation or create and easily integrate your own scene transitions through provided (and documented) interfaces.🧱Extendable: Easily react to all stages of scene transitions. Either in the Inspector via UnityEvents or in your code via C# events.🧩Customizable: Load scenes the way you need. Supports synchronous and asynchronous loading as well as single and additive scene setups.📌Centralized Configuration: Manage your scene setup and transitions in one place right in the Inspector.👉 Goes without saying 👇Fully documentedDemo setup includedActive supportFull source code accessNo package dependenciesTap icons created by Zlatko Najdenovski - Flaticon