Advanced Gameplay Tags is an efficient, versatile and production ready way to use tags on your Game Objects. It allows you to assign an unlimitted amount of tags to a Game Object.Advanced Gameplay Tags is an efficient, versatile and production ready way to use tags on your Game Objects. In contrast to Unity's internal tagging system, Advanced Gameplay Tags allows you to assign more than one tag to a Game Object and find Game Objetcs with specific tags in a fast and efficient way. The Advanced Gameplay Tag system does not find Prefabs on disk. It is meant to Tag instanciated Game Objects in Scenes or in memory. Prefabs can be tagged but won't be found by the system until they are instanciated.Features:- Tag Game Objects with an unlimited amount of GameplayTags- Hierarchical tags to be able to group tags- Easy to use- Fast and efficient- Extendable and customizable- Full inspector integration- Use auto-generated enums from your created tags in your scripts to minimize error by mistyping strings- GameplayTags get serialized as human readable strings instead of integers- GameplayTags can be stacked on runtime (see stacking of GameplayTags)- Fully documented; Documentation can be found here https://cxyda.github.io/assets/Advanced%20Gameplay%20Tags.pdf