In a matter of hours, you can accomplish what used to take teams of experienced programmers months. It's not crazy-talk, it's Crazy Control.
Be it a racing game, a platformer, or a grand adventure, Crazy Control gives you the power to make your game a reality. Curved gravity, hanging from moving platforms, swimming on walls... Anything can be handled with ease.
At its core, Crazy Control is a system that trivializes the implementation of movement mechanics. It leverages Unity's familiar state-based Mecanim animation system to let you create complex behaviors entirely in-editor.
Features:
• No coding experience required.
• No compile times—just edit and hit play.
• Use any source to drive the system—player or AI control.
• Override built-in physics to make the game exactly how you want.
• Entirely in-editor interface—enjoy a familiar environment.
• Works for both 3rd person and 1st person games.
• Works on mobile.
• Does not override project settings on import--your settings stay how you want them.
• Easy integration of Stamina… and everything else.
Includes three demo scenes, each a unique game with a twist on common mechanics--a ball rolling demo, a racing demo, and a platforming action-adventure demo. Three entirely different genres to show just how versatile Crazy Control can be.