Within this collection you will find 6 main tracks with different moods for you to choose from, implement the background soundtrack as a primer base for the mood of your game.
Each track is also presented with shorter looping renditions of the same theme, making the implementation obviously easier with options to make the mood more variable.
To clarify the potential usage of the items found in this collection, a few words about each track:
Assailant
Slow, threatening track. Ambient, tension-building atmosphere. Comes with two looping extraction of the theme.
Cold
Old school edm feeling for rather neutral yet intensive action parts: racing, chases, shoot-em-up-type of action (for example, of course). The extracted loops include a loop of plain drums and bass, a "radioedit" - a loop of the theme without intro- of lead put- parts and a couple of other loops from the main material.
Dive
A track with soft and serene parts. Great ambience for puzzle-solving or a map zoom-out/inventory state or such. Comes with 4 loops of the theme, making this track great for menu music also.
Puncture
A bubbly, empowering atmosphere. Sharp rythm with some bright arpeggios. Comes also with three different loops: plain drums and bass, a soft, strings only-loop and a "radioedit"-loop.
Recharge
Track for rewarding, soothing feeling. Also great for menu music. Comes with loops of drums and bass, soft, floating loop and the main chord progression loop.
Surface
A rough and noisy track. Marching snare drums, distorted riff. Loops packed on the side gives this track a many potential uses ranging from menus to rather action-packed scenes.