Looking for the simplest WebSocket Room system for your projects?
5-minutes setup time with FM WebSocket 4.0.
supported: iOS / Android / Mac / PC / Linux /UWP/ WebGL / AR / VR and More+Please backup your own project, remove Root Folder "FMWebSocket" before import.It's a Major upgrade from FMWebSocket 2.0, Clean import is required.-> Anyone purchased V2: 30% off upgrade feeWebpage | Main Forum | Youtube | Twitter | FacebookFM WebSocket 4.0 is a plugin for Unity3D, which provides you a simple, flexible and reliable networking solution using WebSocket. It’s compatible with our popular full package “FMETP STREAM”.It’s a cross-platform networking solution, which is focusing on Internet stream via node.js server, involves the key features below:# Public Network Connection# Simple Send & Receive with Message or Byte[]# Server <=> Clients# General Send Type: All, Server, Others, Target# Cross Platform: iOS/Android/Mac/PC/Linux/UWP…etc# All Written in C#, easy to modify if necessaryNew Features:Room system*previous network type(Server, Client) is replaced by network type(Room)WebSocket Networking With Simple Commands:- send commands:SendToAll("Hello World");SendToOthers("Hello World");SendToServer("Hello World");SendToTarget("Hello World", "wsid");SendToAll(byte[]);SendToOthers(byte[]);SendToServer(byte[]);SendToTarget(byte[], "wsid");- connection commands:Action_JoinOrCreateRoom("MyRoomTest");Action_Close();Action_RequestRoomMaster();Example of sending in one line function:FMWebSocketManager.instance.SendToAll("Hello World");FMWebSocketManager.instance.SendToTarget("Hello World", "xxxxyyyy-zzzz");Support: thelghome@gmail.com#######################This asset uses 1) websocket-sharp under The MIT License (MIT);see Third-Party Notices.txt file in package for details.