Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph.Requires Visual Effect Graph and Shader Graph. You can install those via Package Manager. These packages must be installed before this VFX. If you just installed them, restart the editor before installing the VFX pack.Manual is included in 'UNI VFX' folder.If the VFX doesn't show up properly, it needs to be recompiled. This can be easily fixed by opening the VFX assets in Visual Effects folders笨ィ UNI VFXUNIversal visual effects for Unity URPUses highly performant GPU particle systems made in Visual Effect Graph.Includes special effects for shields, dissolve and characters.Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.A total of 145 VFX Events (not including 'stop' events), 96 Prefabs, 114 Textures and 48 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.Contains the following packs:EssentialsShields & DefenseDissolve & TeleportMissiles & ExplosionsCharacters & Artifacts笶What are (VFX) Events?Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.✔️ Let's have a look at the details:Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.Where appropriate, world-space is used so moving objects or characters leave trails and particles behind.Has optimized meshes to reduce overdraw.Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize.Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.1k textures with few exceptions used for tiny elements like sparks, embers etc.⚙️ RequirementsRequires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\-Pack name-\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. Alernatively, you can use 'Edit → VFX → Rebuild all' in the Editor’s top menu.💡 Unity 6VFX works in Unity 6 as intended, just open the package in the UNI VFX/UNITY 6 FIX folder. There’s a bug that prevents the compilation of 4 VFX files:https://issuetracker.unity3d.com/issues/vfx-sample-gradient-compilation-failureHopefully this will be fixed soon so we don't need this extra step.I tried to make everything self-explanatory but some of the effects are bit more complex. If something isn't clear, the Manual in the UNI VFX folder should quickly bring you up to speed, or you can contact me directly: AssetMage@Webyw.czShields work only in URP 3D projects. Intersection effect requires Depth texture enabled on the Universal Render Pipeline Asset.Dissolve/Materialize shader supports: albedo, normal map, metalic and smoothness, ambient occlusion and emission. It doesn’t support transparency.List of all effects and eventsEssentials:Missile – create, loop, hit, stopHeal – create, loop, hit, stopTeleport – in, outAura – create, loop, end, stopDetonation – buildup, hit, stopPickup – loop, hit, stopMelee – hit, critBarrier – create, loop, hit, end, stopLeap – hit, loop, stopBuff – buildup, loop, hit, stopShields & Defense:Angelic Protection – create, loop, hit, end, stopShield Bubble – create, loop, hit, end, stopShield Dome – create, loop, hit, break, end, stopArc Shield – create, loop, hit, end, stopPatterned Shield – create, loop, hit, break, end, stopArea Defense – create, loop, hit, break, end, stopDefensive Energies – create, loop, end, stopDeflection – hit, critDissolve & Teleport:Energy DM – in, outPatterned DM – in-bottom, out-top, in-top, out-bottomLines DM – in, outSmoke DM – in, outAbrupt DM – in, outWormhole – create, loop, hit, end, stopTeleport – create, loop, hit, end, stopGateway – create, loop, hit, end, stopMissiles & Explosions:Orb – buildup, create, loop, hit, stopRazor Missile – create, loop, hit, stopSweeping Wave – create, loop, hit, end, stopComet – create, loop, hit, stopLightning Spear – buildup, create, loop, hit, stopOnslaught – buildup, hit, stopCrushing Pull – create, loop, hit, stopOutburst – create, loop, hit, stopMark of Death – create, loop, hit, stopStrafe – create, loop, hit, stopCharacters & Artifacts:Rage – create, loop, end, stopArcane Protection – create, loop, hit, end, stopDestructive Elements – create, loop, end, stopEnergize – create, loop, end, stopEncouragement – create, loop, end, stopMist – create, loop, end, stopBlessing – create, loop, end, stopLevel Up – hit, critMalediction – create, loop, hit, end, stopTouch of the Dead – create, loop, end, stopThe 'Stop' event stops the generation of new particles without abruptly removing existing ones. There are at least two prefabs per effect with different appereance.48 Meshes optimized for VFX114 unique textures. 91 of them have 1024px width. Smaller textures are used for tiny elements like sparks, embers etc.