FastScene
SmallBurger
$60.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
04/11(2024) |
60.0 |
04/11(2024) |
30.0 |
04/25(2024) |
60.0 |
11/05(2024) |
60.0 |
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FastScene is a terrain editing plugin designed with simplicity and user-friendliness in mind, providing a solution for tiling non-repeating textures.FastScene is a user-friendly terrain editing plugin designed with simplicity and user-friendliness in mind, The feature List is here.Utilizes object-to-terrain transition processing to keep the terrain flat (as a single Quad), significantly reducing mesh count and enhancing performance on mobile devices.Provides a method for objects below the surface to be visible, maintaining smooth edge transitions without the need for surface digging, further reducing mesh count and improving mobile device performance.Supports tools for non-periodic texture generation, effectively addressing repetitive texture tiling issues through the use of Wang's tiling algorithm.Offers examples of various transition objects, including mountains, depressions, cracks, plateaus, and lakes.Provides references to related Shader code, enabling users to personalize the implementation of their own terrain transition objects.Supplies easy-to-use brush tools for convenient terrain editing.Transition support across multiple Control Maps:Our system facilitates transitions across more than two Control Maps, enabling our game scenes to simultaneously reference multiple Control Maps and achieve seamless transitions between objects and terrains.Supports more than two Control Maps and allows direct drawing on multiple Control Maps.One Control Map supports up to five TileMaps.Supports region brushes (TileMaps dedicated to specific ground) and global brushes (TileMaps shared across grounds), avoiding excessive use of BrushLayers and preventing the generation of excessive Control Maps.Support the structure of multiple Control Maps.Implement terrain transition through object-based methods to avoid excessive mesh face count caused by deformation functions.Each control map supports five splat maps (two local and three global).Support transition terrain processing across objects and multiple Control Maps.Provide the AperiodicTexture tool to generate non-repetitive periodic textures, avoiding repetitive tiling.User-friendly SplatMap brush tool, allowing simultaneous painting on two or more Control Maps.Offer transition terrain Shader functions and various example Shader codes.