Action Timeline is a Unity package designed to provide action and attribute systems while integrated with the Unity Timeline.Action Timeline is a powerful Unity package engineered to simplify the intricate task of managing actions within a game. Whether it's activating a skill, executing a combat maneuver, or triggering a special ability, this package offers a robust action system capable of handling every facet of action management. Developers can seamlessly integrate Action Timeline into their projects to effortlessly control the activation, deactivation, and cancellation of various in-game actions.One of the standout features of Action Timeline is its extensive collection of timeline tracks. These tracks serve as intuitive tools for orchestrating the timing of different action elements. Whether developers need to synchronize animations, establish invincibility frames (IFrames), manage interruptions, inflict damage, or execute other in-game events, the diverse range of timeline tracks provided by Action Timeline empowers them to do so with precision and efficiency.Moreover, Action Timeline doesn't just stop at providing a comprehensive action system and timeline tracks; it also offers a wealth of built-in components to expedite the development process. These components serve as ready-made building blocks that developers can leverage for quick setup and prototyping, saving valuable time and effort during the game creation process.In essence, Action Timeline is more than just a Unity package—it's a versatile toolkit designed to streamline action management and enhance the development workflow for game developers of all skill levels.Check the Documentation for more information.Action System: Manages the activation, deactivation, and cancellation of actions within the game environment.Timeline Tracks: Offers a variety of tracks for synchronizing the timing of different action elements, including animations, IFrames, interruptions, damaging effects, and more.Attribute System: Manage various values associated with entities within a game. These values can represent characteristics such as health, strength, agility, etc.Built-in Components: Provides a selection of pre-made components for rapid setup and prototyping, allowing developers to quickly implement and test various action-related features.Customization: Allows for extensive customization and configuration to suit the specific needs and requirements of different games and projects.Documentation and Support: Comes with comprehensive documentation and support resources to assist developers in utilizing the package effectively and troubleshooting any issues that may arise.