Create a Stop Motion effect without affecting animations.Fake Stop MotionCreate a Stop Motion effect without affecting animations.WebGL DemoSee it in action here!How it worksStores local position/rotation of transforms and is resetting them until the next time interval.Separately snaps the root transform rotation to circle splits like 45, 22.5, 11.25 degrees.Keeps animations intactSince it only uses transform storing it does not require or change animations.It lets them update the transforms then resets them back to stored values.Resillient to game fps changesIt does not count frames and instead waits for framesPerSecond interval to pass.Exclude nested transformsNested objects can be ignored by attaching FakeStopMotionIgnore component.Useful for objects that accumulate position offset and start floating away, like particle emmiters.Reset/Pause timerCall ResetTimer to update transforms in the current frame.Call PauseTimer/UnpauseTimer to pause/resume.Compatible with UPixelator snappingThis asset was made for UPixelator to remove pixel creeping and get the animated sprite feel.It is compatible with UPixelatorSnappable component which snaps objects to pixel grid to remove flickering.Please noteImmediate effects like weapon trails will look as rendered ahead of the stored transforms.Render PipelinesThis asset is not RP specific, but the demo scene supports Built-in and URP.ContactIf you have any questions or feedback, please contact me at reslav.hollos@gmail.com.You can also join the Discord server!