A must-have for efficient rendering large crowds.
Introducing our animation tool with all pipelines support. Convert skinned meshes with Unity Animator into baked assets with GPU Instancing.Support for Built-in, URP and HDRP-Converting model with skinned meshes with Unity Animator into baked asset Instanced Animation Data containing prepared meshes and materials.- Support for models with multiple skinned mesh renderers as well as LOD (support up to 4 levels of LOD + culled state) with keeping renderer settings like layer and shadows modes.- Configuration of which animations should be baked with ability to set animations frames per second globally or individually for each animation.SUPPORTED- Support only for first animator layer- Supports animation speed- Full support for state transitions with their parameters- Support for Sub-State Machines in animator- Support for culling mode for each Instanced Animation Renderer- Support transition between any two animationsEasy asset configuration-Setup Instanced Animation Data by delivered tool, which allow config LOD, bounding, attachments and animations preview- Easy adding Instanced Animation to scene even by Drag&Dropin Project Settings tab:- configuration of visability Instanced Animation Renderers in scene view during play mode, pause mode and edit mode- configurable number of instances per batch- configurable maximal instances countSupport for attachments instancing- Attachments are batched by mesh, material and parent instance- Creating and configuration of attachments by simple UI tool- Option to create groups of attachments that share same parameters- Support for virtual bones synchronization on demand for Transforms- Support for custom shader property block values with example of how to integrate them into Instanced Rendering SystemSupport for using Instanced Animation Data and rendering without GameObjectsContains examples for Built-in, URP and HDRPNOT SUPPORTED- No support for animator mask and layer blending- No support for for blend tree- No Support for parametrisiert mirror mode and cycle offset- No support Foot IK