This extension allows you to drill down your hierarchy to find problematic and resource heavy assets. It is useful when profiling a game at a late stage of development, or porting to less powerful platforms.
The Unity3D stats panel is great, but finding what is causing so many draw calls, or what is using so much heap space, can be daunting. NoScope Stats Panel helps you do that. Then you can 360 noscope the hell outta those assets ;)
Statistics
- Materials and Mesh instances.
- Maximum shader passes.
- Meshes, Materials, Textures, AnimationClips and AudioClips memory usage.
- Renderers, Visible renderers, Static batches and Packed sprites.
Features
- Recursive stats for the selected GameObject hierarchy.
- A clean view of your assets memory consumption.
- Prints detailed report with instance names.
- A simple cache system for big hierarchies.
- Works on multiple selections.
- Can be disabled in edit mode.
Bugs, Questions, Comments and Features
I have added all the profiling information I personally need. With your help, I can make the panel awesome. Please send wishes, bugs, ideas or comments to:
tarfmagougou@gmail.com
Thank you and happy profiling.