AnimationTester is a small extension which lets you choose and preview animations at runtime, to eliminate the need for "controller juggling".
I was an animator during my game development master's, and I quickly learned that testing models and animations in-engine is a major pain, as you not only need to see them under different lighting conditions, you also have to create a new FSM or controller to direct to your particular clip, or "play" until the clip you want to check out is used.
AnimationTester solves that. Testing animations in-engine is a snap.
HOW DOES IT WORK?
Using AnimationTester is quite straightforward. Its window will be dynamically populated by all gameobjects in the scene with an Animator/Animation component. After entering play mode, you will then be able to select the animation, click play, and see it played!
This is possible because AnimationTester creates, at runtime, a temporary controller with just your animation, effectively automating the process. And when you change clip or go out of play mode, your gameobject will have its original animator, no fiddling involved!
It's really simple, but if you want to see it in action you can go to AnimationTester's page and see for yourself through the magical power of GIFs!
WHERE CAN I FIND MORE INFORMATION?
There's not much more than what you can read on AnimationTester's page, but you can reach me @hherebus on Twitter, or by writing me a quick email at support@immortalhydra.com