
LogPro for Unity gives full control over console logs by namespace, class, or function. No code changes needed, works with legacy projects, filters warnings, preserves errors, includes full docs.🛠 LogPro for Unity – Advanced Log Management for C#Take full control of your Unity console logs with LogPro, the non-intrusive logging system that lets you switch logs on or off at the namespace, class, or function level — without changing a single line of your code.✅ Granular control – Namespace, Class, and Function level✅ No code changes required – plug-and-play solution✅ Works with any project – including legacy code and nested classes✅ Optional warning filtering (errors are always preserved for safety)✅ Simple settings window: Windows → LogPro → Settings🚀 Key Features🎛 Advanced visual controls to enable/disable logs in any part of your code🧩 Non-intrusive integration – works instantly with existing projects🛡 Error messages always visible – never lose critical debugging info⚡ Improves debugging workflow by eliminating log spam🧪 Supports nested classes seamlessly📘 Full documentation included🎮 Why use itStop wasting time commenting/uncommenting log statements manuallyFocus only on relevant logs while debuggingKeep your console clean, efficient, and informative🎯 LogPro makes debugging faster, smarter, and frustration-free — full log control at your fingertips.