Gen04 Forest KitBashing01
Sometimes you just need some fine detail to make that scene more believable.All assets included in this pack, are unique to this pack (except ferns) and not duplicated elsewhere.The meshes are FBX 2003 textures are PNG, making this package combatible for older editor versions since before the introduction of RP's. You will need to change the Material Shader type (i.e. from URP to say Standard) to match with the Rendering Pipeline you want to use.Go here to learn how.Gen04 Forest KitBashing01Is a collection of those Forest elements that uplifts your scene to become more realtic.A mixture of both individual models, and premade Spinneys, that all share one thing, you can mix and match the Materials to blend your assets. Add your favourite Tree and Bush sets for a complete look.Future packs will include Kitbashing for Palms and Other tree 'hemisphere' species.95 Unique Models, not used or sold in any other package by our studio (except the ferns). All are seeded to prevent duplication.* 4 Dandelion Plants - 220 - 1100 Faces* 4 Dead Branches - 900 - 2600 Faces* 7 Dried Grass Clumps - 26 - 216 Faces* 15 Bushes - 700 - 25k Faces* 5 Fern Bushes - 500 - 1k Faces* 9 Low Dried Grass Clumps - 84 - 1k Faces* 12 Low Grass Clumps, with Flowers (Red, White, Yellow and Blue) - 200 - 800 Faces* 5 Green Leaf Plants - 12 - 18 Faces* 5 Purple Flowering Plants - 172k - 162k Faces* 5 Premade Spinneys (trees and bushes) - 4k - 5.5k Faces* 8 Winter Trees (Leafless) each with a selection of Ivy drapes, not included in this calculation, as they are optional - 1600 - 1800 Faces* 15 Indigenous Ivy Drapes that are unique to each tree, some have 1, others 3. All are optional. 400k - 720k Faces. Each Ivy drape is grown on each tree and is not interchangable.Face values are rounded up or down and estimated from the reports of Unity Editor.* 28 Textures - 256x256, 256x512, 512x512, 512x1024, 1024x1024, 1024x2048* 31 Materials providedWill run on a URP pipeline out of the Box. To use other pipelines, please read the information on our forum here. There is also information of merging model meshes, for terrain painting, albeit not recommended for the Premade Spinneys, they all require flat ground or hand positioning.Setting these models all to Static in your scene, along with Mixed lighting (realtime and baked) will give the best results. Also consider changing to ACES in Tone Mapping of the Global Volume for much richer scenes.