Nephele tries a brave way to create camera space volumetric rendering’s sampling source, and it’s simple enough for users who want realtime and highly custom clouds.Only work with URP and need Shader Graph.Basic URP Data is included.A brave try to create volumetric clouds!Assets Include:Important renderer feature.Camera Marching Feature - Organizes all your needs!Several necessary shader.Volumetric, Split, etc.A fantastic example scene!Example Scene - Shows compatible with mesh renderer and particle system.Custom noise texture3D!Custom noise Texture3D Scene - A way to create noise into texture3D.Bake Texture3D Scene - Bake your meshes into texture3D.Instead of preparing a static texture3D or some meteorology noise maps, you get a neat and realtime texture3D from a nice Renderer Feature.Shader are made by Shader Graph.