You will get 108 stylized game ready Spiky Plants in one texture atlas.You will get:108 Game Ready Garden Flower Assets [*fbx]1 texture atlas [*tga]Foliage Master MaterialPlants species:Tentacles (23 variations)Roots (20 variations)Lianas (24 variations)Grass (25 variations)Bushes (16 variations)Universal render pipelineNumber of meshes: 108Minimum polygon count: 84Maximum polygon count: 14886Check Polycount on screenshotsCollision: (Yes, for big meshes with trunk)LODs: (Yes, generated) LOD0 - LOD1 - LOD2 - LOD3 (NO Billboards)Number of textures: 91 texture atlas for all meshesTexture Resolutions:T_Plant_Spiky_Atlas_BCO - 4096x4096 (*tga)T_Plant_Spiky_Atlas_N - 4096x4096 (*tga)T_Plant_Spiky_Atlas_RTAO - 4096x4096 (*tga)Tint Masks - 1024x1024 (*tga)BCOColor_BCONormalRTAORoughnessTranslucencyAOFlower Mask - 256x256UVs:channel 1: overlapping;channel 2: non-overlapping (for baking lightmaps)Features:Combine and mix it to get more interesting meshes.The wind is made by vertex painting in the Foliage shader. Change Wind settings at Material Instance.Use BaseColor Tint for different Flowers and Leaves colors.All plants have SSS masks.All plants have lightmaps.