DDA (Default Dynamically Adjustable) Fog allows you to control Unity's default and global fog settings, as well as some additional settings through a simple component interface. This helps when trying to create a feeling of deep immersion in a foggy area by providing easy access to all the parameters you want to control.
Key Features:
•Control Unity's default and global fog along with some extra control parameters from a single component
•Set start and end values to lerp between fog color and density based on a transform's x, y, or z position.
•Match camera background color to fog color
•Match scene ambient light color to fog color
•Use on multiple cameras
•Written in C#, source provided