This novel subsurface scattering shader utilizes the strength of DirectX 11 compute shaders to perform a cheap and fast version of this effect.
The difference with this effect is a secondary mesh is used to represent the internal elements of the mesh so as to produce vast and interesting effects, from the insides of a monster to a simple candle stick.
Simplicity is key with this effect and full documentation is included along with all meshes, textures and 3 variants of the final SSS material.
For further info you can contact me: support@oddityinteractive.com