![](https://d2ujflorbtfzji.cloudfront.net/package-screenshot/668e5224-8ee8-4cf8-ac93-d703352354f2_scaled.jpg)
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This novel subsurface scattering shader utilizes the strength of DirectX 11 compute shaders to perform a cheap and fast version of this effect.
The difference with this effect is a secondary mesh is used to represent the internal elements of the mesh so as to produce vast and interesting effects, from the insides of a monster to a simple candle stick.
Simplicity is key with this effect and full documentation is included along with all meshes, textures and 3 variants of the final SSS material.
For further info you can contact me: support@oddityinteractive.com