A Gameplay Ability System (GAS) is a framework/toolkit to create any game mechanic.This is the FREE version of Gasify.Full version: https://assetstore.unity.com/packages/slug/255377A Gameplay Ability System (GAS) is a framework/toolkit to create any game mechanic.A GAS is like a collection of gears to build any kind of ability.It uses Attributes, Tags, Effects and Modifiers to model any imaginable interaction.You can build MMO/Action RPG abilities, crazy roguelike upgrades/effects, soulslike poise/stamina/dodge/animation synced systems and immersive sim objects and elemental interactions.GASify is inspired by Unreal's Gameplay Ability System.Documentation: https://feliperoddd.gitbook.io/gasify/INCLUDES:Abilities, Effects, GameplayCues, GameplayTags, Attributes.Networking/Multiplayer Integration using Mirror.3 types of Abilities: Instant, Projectile, TargetedProjectile. (Full version: Instant, Projectile, TargetedProjectile, Toggle, Passive, Trigger)Input bufferingFREE VERSION LIMITATIONS:Duration and Infinite GEs have a fixed duration.No Calculations (Can't add custom code/attribute formulas to GameplayEffects)Only Add or Subtract Attributes Operator (Fullversion: Multiply and Override)Only Basic Modifier (constant Value) (Fullversion: Basic, ScalableModifier, AttributeBasedModifier CSVModifier)No Tag filters. (Full version: filter ability and effect activation/removal using tags).- Multiplayer Integration using Mirror.- Full source code included- Automated tests for most use cases- Optimized for performance- Video tutorials included