Generate shapes procedurally, including hollow ones, just by adjusting some values and sliders in the Unity inspector. Works in code and runtime too!FOR URP & HDRP: Fix Pink Material IssueFrom the Unity toolbar, go to Window->Rendering->Render Pipeline Converter. Select Built-in to URP/HDRP in the dropdown menu. Tick the Material Upgrade Option, and at the bottom right corner, click the "Initialize and Convert" button. This will fix the pink material issue.Read the documentation:VOLVE Hollow Shapes 3D DocumentationGenerate Procedural Hollow Shapes Easily!🎨 Streamlined Shape Customization: Achieve your desired shape effortlessly by adjusting sliders and values.🕳️ Seamless Hollow Option: Overcome Unity's absence of native hollow shapes—no external software required.🔄 Pivot Point Precision: Break free from Unity's limitations; now, easily adjust the pivot point of shapes.📏 Simplified Shape Tapering: Craft cones and unique structures effortlessly by tapering your shapes.⚙️ Code-Friendly and Runtime Compatibility: Create and modify shapes dynamically through code during runtime.⚡ Enhanced Efficiency and Creativity: Simplify basic shape creation without the need for external software.🛡️ Collision Integration Made Effortless: Each shape includes a functional Unity Mesh Collider for both interior and exterior interactions.The asset contains two main scripts: S3DPolygon for creating polygons, and S3DSphere for spheres.S3DPolygon Features:Create any non-spherical shapes you wantControl the number of vertices of the shapeChange the scale of the shapeModify the shape's pivot point (rotation and scale will be respective of this point)Taper the shape. You can taper the bottom and top ends of the shape separately.Rotate the shapeMake the shape hollow!Additional settings if shape is hollow:Control the thickness of the wallsOpen the sides of the shapeCreate an end cap for the bottom, or top, or for bothS3DSphere Features:Control the resolution of the sphereControl the scale of the sphereModify the sphere's pivot point (rotation and scale will be respective of this point)Adjust the radius of the sphereCut the sphere according to the specified heightMake the sphere hollow!Additional setting if sphere is hollow:Control the thickness of the wallsGeneral Features:All shapes come with working interior and exterior mesh collidersGenerated meshes are saved in the GeneratedMeshes folder (handy if you want to export it to fbx or obj)Link to documentation:VOLVE Hollow Shapes 3D DocumentationAll OS are supported.