A simple, easy-to-use, and highly customizable Game Management system for managing scene loading, Cinemachine cameras, cutscenes, transitions and more!A highly-customizable GameManager along with other managers and features meant to help create a flexible game management system for 2D games!Includes a Game Manager that manages loadingIncludes a Cutscene Player/Manager, a Camera state controller, UI transition manager and more!Triggers are included to trigger different settings in the managersScriptable Objects for containing data about transitions, camera profiles, loading profiles, levels, and more!A 2D Frame management system where you can divide the scene objects into "Frames" and enable certain ones at a time, improving performance!40+ Scripts included!2 Scenes showcasing some of the features mentioned above, including triggers and loading/transitions!Guide showcasing and explaining all features included!Important Notices:-"Cinemachine" by Unity Technologies, "TextMeshPro" by Unity Technologies and "Universal RP" by Unity Technologies needs to be imported for this package to work.TextMeshPro, Cinemachine and Universal RP packages are requiredMost features work in any render pipeline, but the Lighting Manager needs URP to work properly (so you can remove that if you want it to work on any render pipeline)Only works in 2DUI is setup with Unity UI (UGUI)