QuadIT is an alternative LOD system built mainly for trees or any complex objects. This asset will bake your objects into simple geometry (quads). Reducing number of drawcalls and polycount on distant objects. By rendering objects are still capable of showing intersections, or receives shadows from other objects or cast shadows. With fade mode between LOD’s it is very smoothly and hardly to notice. At last but not least preserving colors of leaves on distance.
Asset is done to be easily modified for all objects at once as set exceptions for specified objects only.
Why QuadIT?
QuadIT Allow you to keep trees as an objects (you can work with them in your game).
Suitable for even fast moving or flying cameras.
You can look on trees even from above or below. Object shadows remain unchanged. And mainly it makes your game run faster!
Asset demo
Unity forum
hamho@seznam.cz
Demo scene is using nice painted trees from Shapes