It is a unity asset package that can handle the seamless transition between objects and Unity's native Terrain, achieving an effect similar to boolean operations.You can place AnyMesh on Unity Terrain, and it will automatically blend at the boundaries. The effect is somewhat similar to performing Boolean operations. The limitation is that it does not support multi-terrain pages, and the terrain's transform cannot be rotated or scaled.The perfet mix unity terrain.Easy to use.Support normal blending.Reduce the performance consumption of transition processing and have better performance